Global Monster Extra Info:
--------------------------
- All monster pages also have the following
changing information on each of their pages:
- 4 pictures with no descriptions/monster in
various poses
- Heart Icon: HP/Monster Hit Points
- Dotted Circle Icon: Attack Count/Number of times
attacking the monster
- Side Cross Icon: Defeat Count/Number of times
defeating the monster
- Diamond Icon: Judgment Hit/Greatest combo of
Judgment Link attack
- Right Curve Up Icon: Judgment Height/Greastest
height of Judgment Link attack
- Page Point Value: Base points = 3000
List of All Monsters:
---------------------
Humanoid
Goblin
Hobgoblin
King Goblin
Harpy
Siren
Minotaurus
Hell Guard
Knight Mare
Hell Knight
Lizard Man
Lizard Lord
Lion Knight
Balbazun
Beast
Pog
Raptor
Blade Beak
Dragon Pup
Shell Head
Dire Bat
Eye Wing
Frog Man
Grapper
Siege Drake
Mortar Drake
Plant
Man-Eater
Blood Sucker
Slime
Blob
Pink Jelly
Vermin
Dusk Spider
Black Widow
Land Squid
Mad Squid
Hell Hornet
Robber Fly
Dark Hopper
Giant Bug
Lord Locust
Abaddon Cry
Construct
Wood Bone
Living Spike
Automation
Golem
Battle Titan
Undead
Mul
Ghost Eye
Assault Eye
Mummy
Mummy Lord
Zombie
Hell Prisoner
Vampire Lady
Strigoi
Skeleton
Bone Lord
Element Skull
Evil Spirit
Demon Head
Ular
Shadow Claw
Kaleila Rebel
Demon
Evil Eye
Plasma Gazer
Arch Demon
Sargatanas
Boss
Moloch
Orobas
Nussie
Chimera
Amorphes
Torsol
Perkele
Malcahatu
Antelobibnen
Untamo
Kullervo
========
Monsters
========
Global Monster Extra Info:
--------------------------
- All monster pages also have the following
changing information on each of their pages:
- 4 pictures with no descriptions/monster in
various poses
- Heart Icon: HP/Monster Hit Points
- Dotted Circle Icon: Attack Count/Number of times
attacking the monster
- Side Cross Icon: Defeat Count/Number of times
defeating the monster
- Diamond Icon: Judgment Hit/Greatest combo of
Judgment Link attack
- Right Curve Up Icon: Judgment Height/Greastest
height of Judgment Link attack
- Page Point Value: Base points = 3000
________
Humanoid
________
------
Goblin
------
- Description:
- Weakness: Bomb
- A fat, lumbering monster.
- Their wild clan lives deep in the forest, but the rise
in numbers has driven them to pillage the countryside.
- Upon finding prey, they shriek and charge.
- Details:
Pages: 81-82
Original Title:
- Stone Goblin
Original Codes:
- Stone x3
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Located:
- Grana Plains 2
- Plus Future Vision:
Monsters on the Move!
- Grana Plains 4
- Grana Plains 8
- Cutscene only
- Three-Way Road Ruins
- Plus Future Vision:
Goblin King Attack!
- Grana Plains 14
- Hidden Meia 16
- Granatum Forest 1
Related Quiz Questions:
- What is the fat monster seen in the fields?
- Goblin
- When you first met Duran outside of the cemetary,
what was he facing?
- Goblin
---------
Hobgoblin
---------
- Description:
- Weakness: Bomb
- A mutated Goblin that always wears a mask since birth.
- The mask holds magic powers that deflect attacks, rendering
it nearly invincible.
- It's weak against Light and turns vulnerable when surrounded
with Light.
- Details:
Pages: 83-84
Original Title:
- Invincible Hobgoblin
Original Codes:
- ____, Invincibility x1
- ____, locked
Mental Map Upgrade Gains:
- Iron x1/2nd upgrade/4x4
- Extra Info:
Location:
- Grana Plains 1
- Grana Plains 14
- Found in Granatum Forest 1
- Unlock Invincibility code
with Light codes
-----------
King Goblin
-----------
- Description:
- Weakness: Bomb
- The king of Goblins only reaches its rank based off of
strength and wit.
- They are very rare in the history of Goblins, and believed
to be legends.
- It's said once a king is born, hordes of Goblins will obey,
and take over the human realm.
- Details:
Pages: 84-86
Original Title:
- Intelligent King Goblin
Original Codes:
- Wisdom x4, Light x4, Dog x4
- Attribute, Concept, Animal
Mental Map Upgrade Gains:
- Gold x1/2nd upgrade/4x4
- Extra Info:
Located:
- Three-Way Ruins Road
- Future Vision:
Goblin King Attack!
- Hidden Meia 16
- Northern Battlefield
- Future Vision:
Northern Seal Down, Monster Raid!
-----
Harpy
-----
- Description:
- Weakness: Projectile
- Resist: Hammer
- A fearsome bird with the body of a beautiful woman.
- In contrast, it's very vicious and will attack any who near
its turf.
- Lives in valleys and coasts.
- Details:
Pages: 87-88
Original Title:
-
Original Codes:
- Bird x3, Forest x4
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Weld River 2
- Ravine of Vulgazzo 1
-----
Siren
-----
- Description:
- Weakness: Projectile
- Resist: Hammer
- A superior white-winged breed among Harpies.
- It drops bombs from the air, dives in to attack, and nothing
gives it pleasure than hearing the screams of its victims.
- Details:
Pages: 89-90
Original Title:
-
Original Codes:
- Bird x3, Lightning x3
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Granatum Forest 5
- Rudrud Forest Hammer sidequest
- Shark's Jaw 1
- Shark's Jaw 2
- Shark's Jaw 3
----------
Minotaurus
----------
- Description:
- Weakness: Hammer
- A monster with a cow head.
- It wields a mighty axe, and mows down opponents like blades
of grass.
- Normally a cave-dweller, it has joined the monster force.
- Details:
Pages: 91-92
Original Title:
- Snake-loving Minotaurus
Original Codes:
- Snake x4, Stone x2
- Animal, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Sunny Hill
- Beginning of game
- Imperial Knight that turns into
a monster (Minotaurus)
- Kacazoth Cave 1
- Ravine of Vulgazzo 2
- Grana Plains 2
- Future Vision:
Monsters on the Move!
----------
Hell Guard
----------
- Description:
- Weakness: Hammer
- Immune: Sword, Bomb, Projectile
- A Minotaurus soldier.
- As its name implies, it guards valuable locations
- Just one of its blows is strong enough to break steel.
- HP: 4830 (original)
- Details:
Pages: 93-94
Original Title:
- Silver Hell Guard
Original Codes:
- Fire x3, Silver x4
- Attribute, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- All available in Chapter 11+
- Dungeon 7 (Frannelle Castle)
- Hidden Meia 6
- Hidden Meia 11
- Northern Battlefield
- Future Vision:
Northern Seal Down, Monster Raid!
-----------
Knight Mare
-----------
- Description:
- Weakness: Projectile
- Horse-headed monster.
- Its scythe has felled many heroes who dared face it.
- Its super speed charge attack is strong enough to put
a hole in a stone wall.
- Details:
Pages: 95-96
Original Title:
-
Original Codes:
-
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Tornaq Ice Cavern 8
- Depths of the Ice Cavern 2
- Depths of the Ice Cavern 12
- Depths of the Ice Cavern 18
-----------
Hell Knight
-----------
- Description:
- Weakness: Projectile
- Resist: Sword, Hammer, Bomb
- A Nightmare of even greater physical ability, as made
clear by its regal helmet.
- Its deadly charge attack makes it a tough opponent for
even the most seasoned warrior.
- HP: 4830
- Details:
Pages: 95-96
Original Title:
- Copper Hell Knight
Original Codes:
- Ice x3, Copper x4
- Attribute, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Dungeon 6 (Frannelle Castle)
- Hidden Meia 4
- Hidden Meia 5
- Northern Battlefield
- Future Vision:
- Northern Seal Down, Monster Raid!
----------
Lizard Man
----------
- Description:
- Weakness: Bomb
- Resist: Sword
- A large lizard-headed monster.
- Usually dwells in the forest and marshlands, and has
the strength of 10 men!
- Its entire body is covered in armor-like scales.
- Details:
Pages: 99-100
Original Title:
- Snake-loving Lizard Man
Original Codes:
- Snake x4
- Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Hunter's Trail 1
- Hunter's Trail 14
- Relneia Marsh 4
- Relneia Marsh 10
- Also seen in the Event Theater
- No. 5 - Prime Minister and Prince
-----------
Lizard Lord
-----------
- Description:
- Weakness: Bomb
- Resist: Sword
- Lizard Man chieftain!
- Pride as a clan warrior and a strange ritual make his
body impermeable to all kinds of attacks--except illness.
- Surround it with Ill, and it'll lose all of its fearful
invincibility.
- Details:
Pages: 101-102
Original Title:
- Invincible Lizard Lord
Original Codes:
- ___, Invincibility x1
- ___, locked
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Mt. Elious 4
- Western Desert 11
- Unlock Invincibility code
with Illness codes
-----------
Lion Knight
-----------
- Description:
- Weakness: None
- Resist: All but sword and hand
- An immensely strong monster.
- Nothing about its birth is known.
- It was found in the monster military forces and appointed
commander.
- One blow from its spear can instantly send 100 soldiers flying.
- Details:
Pages: 103-104
Original Title:
- Cat-loving Lion Knight
Original Codes:
- Cat x4, Fire x3
- Animal, Attribute
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Great Spear of Mastema 8
- Great Spear of Mastema 17
--------
Balbazun
--------
- Description:
- Weakness: None
- Resist: All but sword and hand
- The strongest among even the Lion Knights, it gets the name
from demon lore.
- Its aura deflects attacks, but oddly enough, it's weak against
Dog.
- Surround it with canines and it'll cower in fear.
- Details:
Pages: 105-106
Original HP: 8000
Original Title:
- Invincible Balbazun
Original Codes:
- Stone x10, Invincibility x1
- Material, locked
- Obsidian x10
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Hidden Meia 10
- Northern Battlefield
- Future Vision:
Strongest Unit Appears!
- Invincibility
- Unlock with Dog codes
- Northern Battlefield
- Future Vision:
- Northern Seal Down, Monster Raid!
_____
Beast
_____
---
Pog
---
- Description:
- Weakness: Hammer
- A pig-faced monster.
- Cowardly and runs at the first sight of a human.
- The rise of monsters has driven it from its home,
and is now often seen near places of human habitation.
- Details:
Pages: 107-108
Original Title:
- Fated Pog
Original Codes:
- Fate x4
- Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Hunter's Trail 1
- Lauca Meia Hunting 1 sidequest
- Grana Plains 3
- Grana Plains 5
- Grana Plains 6
- Underground Lake Avernus 4
Related Quiz Question:
- Pogs are monsters found in the plain.
How are they unique?
- Small
------
Raptor
------
- Description:
- weakness: Projectile
- Smart and fierce monster.
- So cunning, the minute it senses prey, it lashes out its
giant claws with incredible speed.
- Few walk away unscathed after an encounter with one.
- Details:
Pages: 109-110
Original Title:
- Wishful Raptor
Original Codes:
- Hope x3
- Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Grana Plains 10
- Granatum Forest 12
----------
Blade Beak
----------
- Description:
- Weakness: Projectile
- Sword
- An even more feral variety of Raptor.
- It sports a sharp crest and sharper beak, which it uses
to cut down prey like a sword.
- Details:
Pages: 111-112
Original Title:
-
Original Codes:
- Silver x1, Bird
- Material, ____
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Hunter's Trail 3
- Hunter's Trail 7
----------
Dragon Pup
----------
- Description:
- Weakness: Bomb
- A baby dragon, that never grows any bigger.
- Once it spots prey, it scrambles for it without a second thought.
- Usually lives in mountainous areas and harsh desert regions.
- Its hard egg shell can only be broken with a Hammer or Bomb.
- Details:
Pages: 113-114
Original Title:
- Iron Dragon Pup
Original Codes:
- Snake x3, Iron x4
- Animal, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Central Desert 7
- Central Desert 11
- Western Desert 18
- Ravine of Vulgazzo 3
Related Quiz Question:
- What is on top of a Dragon Pup's head?
- Egg Shell
----------
Shell Head
----------
- Description:
- Weakness: Bomb
- Resist: Sword, Projectile
- A large reptile with a hard head.
- It usually use its claws for hunting, but for humans,
it attacks with head butts.
- During the peak of ancient civilization, they were used
as mounts for the cavalry called Dragoon.
- But after its collapse, they went feral.
- Its hard egg shell can only be broken with Hammer or Bomb.
- Details:
Pages: 115-116
Original Title:
- Intelligent Shell Head
Original Codes:
- Wisdom x4
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Mt. Elious 3
Related Dragoon Info:
- Glyphs on the Site of Cyril tell of ancient
dragoons.
- They straddled small Shell Head dragons and
blew away their enemies with these one-handed
weapons.
--------
Dire Bat
--------
- Description:
- Weakness: Projectile
- A bat-like monster living in caves.
- 10 times larger than your average bat, with skin
tougher than stone.
- Details:
Pages: 117-118
Original Title:
-
Original Codes:
- Stone x3, Dog x4
- Material, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Kalcazoth Cave 2
- Deep Forest 2
- Deep Forest 3
- Deep Forest 5
--------
Eye Wing
--------
- Description:
- Weakness: Projectile
- A bat-like monster, with only one eye.
- They say those with strong magic can see through the eye
of this monster.
- Details:
Pages: 119-120
Original Title:
-
Original Codes:
- Bird x4, Silver x3
- Animal, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Dungeon 1
- Will appear here in
Chapter 11+
- Hidden Meia 3
- Great Spear of Mastema 9
- Great Spear of Mastema 15
- Depths of the Ice Cavern 16
- Relneia Marsh 5
--------
Frog Man
--------
- Description:
- Weakness: Sword
- Resist: Hammer
- A frog-like monster living in marshes and wetlands.
- Its arms have shriveled, and its legs look like they
grow directly from its head.
- With its incredible jumping ability, it hops around
its prey, waiting for the right moment to strike.
- Details:
Pages: 121-122
Original Title:
-
Original Codes:
- Cat x4, Iron x1
- Animal, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Granatum Forest 2
- Granatum Forest 5
- Granatum Forest 10
- Granatum Forest 11
- Weld River 1
-------
Grapper
-------
- Description:
- Weakness: Sword
- Resist: Hammer
- A variety of Frog Man that comes from the East.
- Originally just a trickster monster, but the nearing
of the end of the world must be making them more brutal
than usual.
- Details:
Pages: 123-124
Original Title:
- Fish-loving Grapper
Original Codes:
- Forest x3, Fish x4
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Hunter's Trail 8
- Hunter's Trail 10
- Relneia Marsh 2
- Relneia Marsh 9
-----------
Siege Drake
-----------
- Description:
- Weakness: Bomb
- The giant Drake live mainly in the North.
- They have coexisted with the Waisen Empire for ages,
and are now tamed for use as a military siege weapon.
- It attacks by firing the four spikes that grow from
its back.
- Details:
Pages: 125-126
Original Title:
- Wealthy Siege Drake
Original Codes:
- Forest x3, Wealth x4 (and might be more)
- Attribute, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Northern Battlefield
- Not during start of game
- Appears a few chapter in
- Not during Future Visions
or cutscenes
------------
Mortar Drake
------------
- Description:
- Weakness: Bomb
- Resist: Sword, Projectile
- A living relic of Siege Drakes.
- Even the Waisen Empire couldn't breed them,
but they seem to have managed to resurrect
a sealed sample.
- The spikes fired from its back hone in on its target,
and have a high accurate rate.
- Pure gold drake
- Shoots green honing spikes
- You will need a lot of power to down these
- Hurricane Spin works well/repeat use
- HP: 5430 (original)
- Details:
Pages: 127-128
Original Title:
- Gold Mortar Drake
Original Codes:
- Gold x4, Wealth x3
- Material, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Escape Route 3
- Appear in Chapter 11+
_____
Plant
_____
---------
Man-Eater
---------
- Description:
- Weakness: Sword
- Resist: Hammer, Bomb, Projectile
- A man-eating plant.
- Don't be fooled by its alluring flowers.
- Step too close and it'll swallow you whole!
- Still, come to see the flower anyway.
- Details:
Pages: 129-130
Original Title:
- Wealthy Man-Eater
Original Codes:
- Forest x3, Wealth x4
- Attribute, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Granatum Forest 7
- Western Desert 6
- Western Desert 12
------------
Blood Sucker
------------
- Description:
- This giant plant feeds off blood.
- It's grown an evil heart over the years.
- Spewing an aura of pollen repels all attacks.
- It's only weak to Bug when surrounded.
- Details:
Pages: 131-132
Original Title:
- Locked: Invincible Blood Sucker
- Unlocked: Wishful Blood Sucker
Original Codes:
- Hope x3, Bug x3, Invincibility x1
- Concept, Animal, locked
Mental Map Upgrade Gains:
- Bug x2/2nd upgrade/4x4
- Extra Info:
Location:
- Hunter's Trail 5
- Invicibility code
Unlock with Bug codes
- Hit the plant once to
get it to open and then
scan it to see codes
- Hunter's Trail 6
- Relneia Marsh 3
- Relneia Marsh 13
_____
Slime
_____
----
Blob
----
- Description:
- Weakness: Sword
- Resist: Hammer
- A magical creature brought to life by a sorcerer who
lives in the borderlands.
- This failed experiment escaped from the lab, and began
to breed.
- A good lesson in responsibility.
- Details:
Pages: 133-134
Original Title:
-
Original Codes:
- Fire x3, Stone x4
- Attribute, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Kalcazoth Cave 3
- Kalcazoth Cave 5
- Kalcazoth Cave 10
- Kalcazoth Cave 14
- Kalcazoth Cave 16
- Kalcazoth Cave 17
- Underground Lake Avernus 1
----------
Pink Jelly
----------
- Description:
- Weakness: Sword
- Resist: Hammer, Bomb
- This bouncy jelly-like monster deflects attack.
- Some say it was made from melted orichalcum.
- Some theorize that injecting 6 Copper into it
will return it to its orichalcum state, but
this has yet to be tested.
- Details:
Pages: 135-136
Original Title:
- Locked: Invincible Pink Jelly
- Unlocked: Multifaceted Pink Jelly
Original Codes:
- Fire x4, Ice x4, Bug x2, Invincibility x1
- Attribute, Attribute, Animal, locked
- Unlock Invincibility with Orichalcum (Copper x6)
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Mt. Elious 7
- Invincibility code
- Unlock with Orichalcum (Copper x6)
______
Vermin
______
-----------
Dusk Spider
-----------
- Description:
- Weakness: Sword
- A spider with skull-like markings, like a symbol of death.
- Their frailty makes them perfect target practice for
Kaleilan soldiers.
- Details:
Pages: 137-138
Original Title:
-
Original Codes:
- Fire x4, Iron x3, Bug x1
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Granatum Plateau (center)
- Central Desert 2
- Central Desert 6
- Central Desert 8
- Central Desert 13
- Western Desert 13
- Western Desert 17
- Weld River 3
-----------
Black Widow
-----------
- Description:
- Weakness: Sword
- A more fearsome type of Dusk Spider.
- Originally found in the desert, they can now be
seen throughout the world.
- Details:
Pages: 139-140
Original Title:
- Copper Black Widow
Original Codes:
- Bug x2, Copper x4
- Animal, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
- Hunter's Trail 2
- Hunter's Trail 3
- Eastern Big Tree
- General Heath
- Fist-Fighting lessons
----------
Land Squid
----------
- Description:
- Weakness: Sword
- A squid that's adapted to live on land.
- It creeps about like a bug on its stiff tentacles, and
its sharp body has become sharp as a blade.
- Groups of them will ram into prey and slice them up.
- Details:
Pages: 141-142
Original Title:
-
Original Codes:
- Fish x3, Hope x4
- Animal, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Granatum Forest 3
- Granatum Forest 6
- Granatum Forest 9
- Granatum Forest 11
- Shark's Jaw 1
- Shark's Jaw 2
---------
Mad Squid
---------
- Description:
- Weakness: Sword
- A Wild breed of Land Squid.
- It attacks its prey in groups, with an attack
called "Mad Dance."
- People fear this creature.
- Details:
Pages: 143-144
Original Title:
- Fish-loving Mad Squid
Original Codes:
- Lightning x3, Fish x4
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Eastern Big Tree
- General Heath
- Fist-Fighting lessons
- Escape Route 2
- Appear here in Chapter 11+
- Depths of the Ice Cavern 14
-----------
Hell Hornet
-----------
- Description:
- Weakness: Sword
- A giant bug with a stinger strong enough to take down
a grown man.
- The honey in their hives is very sweet, but few risk
their lives to get it.
- Details:
Pages: 145-146
Original Title:
- Fish-loving Hell Hornet
Original Codes:
- Fish x4, Stone x4
- Animal, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Granatum Forest 4
- Even up on shelf ledge from
Underground Lake Avernus 4
- Granatum Forest 7
- Granatum Forest 8
- Granatum Forest 13
- Deep Forest 1
- Deep Forest 4
----------
Robber Fly
----------
- Description:
- Weakness: Sword
- A giant fly monster.
- Because they're designed to attack humans, they're
also called Killer Flies.
- They speed in to attack any openings and are exceptionally
smart.
- Details:
Pages: 147-148
Original Title:
- Snake-loving Robber Fly
Original Codes:
- Forest x3, Snake x4
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Central Desert 3
- Central Desert 4
- Central Desert 6
- Central Desert 9
- Central Desert 11
- Central Desert 12
- Central Desert 14
- Western Desert 4
- Western Desert 5
- Western Desert 6
- Western Desert 9
- Western Desert 12
- Western Desert 14
- Western Desert 20
- Western Desert 21
-----------
Dark Hopper
-----------
- Description:
- Weakness: Projectile
- Resist: Hammer, Bomb
- A giant flea monster.
- It can leap 10 meters in a single hop, making it a most
bothersome opponent.
- Details:
Pages: 149-150
Original Title:
-
Original Codes:
- Ice x3, Bug x3
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Central Desert 4
- Central Desert 5
- Central Desert 8
- Central Desert 14
- Western Desert 14
---------
Giant Bug
---------
- Description:
- Weakness: Projectile
- Resist: Hammer, Bomb
- An even more powerful breed of the Dark Hopper.
- It hides in the shadows, attacking from a distance.
- Its prey is eaten mercilessly.
- Details:
Pages: 151-152
Original Title:
- Lightning Giant Bug
Original Codes:
- Lightning x4, Bug x4
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Relneia Marsh 1
- Relneia Marsh 7
-----------
Lord Locust
-----------
- Description:
- Weakness: None
- Resist: None
- The legendary swarm of grasshoppers said to come
and devour everything at the end of the world.
- They're taller than humans.
- Details:
Pages: 153-154
Original Title:
-
Original Codes:
- Fire x4, Bug x3
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Grana Plains 7
- Grana Plains 8
- Grana Plains 9
- Three-Way Road Ruins
- Grana Plains 11
- Grana Plains 12
- Grana Plains 13
- Western Desert 4
- Western Desert 7
- Western Desert 10
- Western Desert 15
- Western Desert 19
- Western Desert 20
- Western Desert 21
- Beast's Cemetery
- Future Vision:
Grasshopper King Raid!
- Beast's Cemetery earliest
available is Chapter 7
-----------
Abaddon Cry
-----------
- Description:
- Weakness: None
- Resist: All
- The lord of grasshoppers.
- Said to appear at the end of the world, with an
ear-piercing shriek that calls forth its forces
from Hell to devour everything in sight.
- Details:
Pages: 155-156
Original Title:
- Bug-loving Abaddon Cry
Original Codes:
- Bug x4
- Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Beast's Cemetery
- Future Vision:
Grasshopper King Raid!
- Beast's Cemetery earliest
available is Chapter 7
_________
Construct
_________
---------
Wood Bone
---------
- Description:
- Weakness: Bomb
- Resist: Projectile
- An easy to make and easy to control doll made of wood.
- Often used for student sword practice.
- Details:
Pages: 157-158
Original Title:
- Free Wood Bone
Original Codes:
- Freedom x4
- Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Underground Training Hall Space 2
- Underground Training Hall Space 6
- Underground Training Hall Space 7
- Underground Training Hall Space 11
- Depths of the Ice Cavern 11
- Depths of the Ice Cavern 18
- Road to Castle
- Cutscene in Chapter 11
- Carrying a big broadsword
------------
Living Spike
------------
- Description:
- Weakness: Hammer
- Resist: Sword, Projectile
- An iron-spiked spider.
- It's a gadget originally made by the Ancients, many of
which still exist today.
- After being dug up from the ruins, they are now put to
work as watchdogs and practice partners.
- Details:
Pages: 159-160
Original Title:
- Bug-loving Living Spike
Original Codes:
- Bug x4
- Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Underground Training Hall Space 9
- Underground Training Hall Space 12
- Site of Cyril 7
- Site of Cyril 18
----------
Automation
----------
- Description:
- Weakness: Hammer
- Resist: Sword, Projectile
- An upgraded and harder version of Living Spike.
- Even now they guard important ancient ruins.
- Regular weapons can't compete with them.
- Details:
Pages: 161-162
Original Title:
- Forest Automation
Original Codes:
- Forest x4, Iron x4
- Attribute, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Great Spear of Mastema 2
- Great Spear of Mastema 11
- Great Spear of Mastema 13
-----
Golem
-----
- Description:
- Weakness: Bomb
- Resist: Projectile
- Golems are the most superior magical weapons, but slow to make.
- Originally made doll-sized, advancements in technology made
them bigger and bigger.
- Even larger versions could be made, but they take so much time
to make, it'd be unrealistic.
- Details:
Pages: 163-164
Original Title:
-
Original Codes:
- Ice x4, Stone x3
- Attribute, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Central Desert 12
- Witch Olly Throwing Star sidequest
- This is a missable sidequest so make
sure you trigger it and complete it
before the end of Chapter 6
- Mt. Elious 1
- Mt. Elious 9
- Site of Cyril 17
------------
Battle Titan
------------
- Description:
- Weakness: Bomb
- Resist: Sword, Projectile
- A super-strong Golem built for use in battle.
- They say just one can level an entire castle!
- No attack can get it, but putting in 6 Gold
may revert it back to its Avanium properties
and strip it of its magic abilities.
- Details:
Pages: 165-166
Original Title:
- Locked: Invincible Battle Titan
- Unlocked: Iron Battle Titan
Original Codes:
- Iron x4, Ice x4, Invincibility x1
- Material, Attribute, locked
Mental Map Upgrade Gains:
- Hope x1/2nd upgrade/4x4
- Extra Info:
Location:
- Escape Route 1
- Appear here in Chapter 11+
- Depths of the Ice Cavern 4
- Invincibility code
- Unlock with Avanium (6+ Gold)
- Northern Battlefield
- Future Vision:
Northern Seal Down, Monster Raid!
______
Undead
______
---
Mul
---
- Description:
- Weakness: Bomb
- Resist: Hammer
- A strange, blue monster.
- Loves cold and dark places.
- Has bone-like markings on it, and no intelligence.
- Its chill flesh will steal your life force at a touch!
- Some say they're souls of dead children.
- Details:
Pages: 167-168
Original Title:
-
Original Codes:
- Fame x4, Copper x3
- Concept, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Tornaq Ice Cavern 16
- Individual Judgment Links against characters
- The "ball" you hit/bounce is a Mul
---------
Ghost Eye
---------
- Description:
- Weakness: Projectile
- Resist: Sword, Hammer
- A small one-eyed ghost.
- Said to come from the eyes of those who died with a grudge.
- They travel in groups, and dive for any prey they find.
- Details:
Pages: 169-170
Original Title:
- Fated Ghost Eye
Original Codes:
- Fate x4
- Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Tornaq Ice Cavern 3
- Tornaq Ice Cavern 9
- Tornaq Ice Cavern 17
- Eastern Desert 4
- Eastern Desert 5
- Eastern Desert 7
- Eastern Desert 8
- Eastern Desert 10
- Eastern Desert 11
- Eastern Desert 13
- Eastern Desert 14
- Eastern Desert 16
-----------
Assault Eye
-----------
- Description:
- Weakness: Projectile
- Resist: Sword, Hammer
- Born from a dead demon's eye.
- This floating eyeball flies in groups and rushes in
like a bullet onto its prey.
- Details:
Pages: 171-172
Original Title:
- Tired Assault Eye
Original Codes:
- Copper x4, Ill x3
- Material, Concept
- Rust x7
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Mt. Elious 2
- Mt. Elious 6
- Mt. Elious 14
- Mt. Elious 15
- Mt. Elious 19
- Mt. Elious 20
- Northern Battlefield
- Future Vision:
Northern Seal Down, Monster Raid!
-----
Mummy
-----
- Description:
- Weakness: Sword
- Resist: Hammer, Projectile
- A corpse buried in the ruins, brought to life by an
evil spirit.
- It drags its dried up body around, searching for
live prey.
- The bandages it's wrapped in absorb impact.
- Details:
Pages: 173-174
Original Title:
-
Original Codes:
- Copper x3, Wealth x4
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Site of Cyril 3
- Site of Cyril 4
- Site of Cyril 9
- Site of Cyril 23
- Western Desert 3
- Western Desert 8
- Eastern Desert 2
- Eastern Desert 4
- Eastern Desert 6
- Eastern Desert 10
- Eastern Desert 11
- Eastern Desert 15
- Eastern Desert 17
- Eastern Desert 18
----------
Mummy Lord
----------
- Description:
- Weakness: Sword
- Resist: Hammer, Projectile
- The corpse of a past ruler, now controlled by an evil spirit.
- Cursed script on its bandages can deflect attacks. Weak against
Fir[e], it will lose its power when engulfed in flames.
- Details:
Pages: 175-176
Original Title:
- Locked: Invincible Mummy Lord
- Unlocked: Steel Mummy Lord
Original Codes:
- Iron x6, Wealth x1, Invincibility x1
- Steel/Material, Concept, locked
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Mt. Elious 8
- Site of Cyril 12
- Invincibility code
- Unlock with Fire codes
- Site of Cyril 25
- Eastern Desert 6
- Eastern Desert 18
------
Zombie
------
- Description:
- Weakness: Sword
- Resist: Hammer, Projectile
- A living corpse, controlled but a cursed, evil power.
- Has no memory of its time alive.
- Its swinging attacks are very powerful on anything
that comes near.
- Details:
Pages: 177-178
Original Title:
-
Original Codes:
- Shadow x3, Snake x4
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Depths of the Ice Cavern 13
-------------
Hell Prisoner
-------------
- Description:
- Weakness: Sword
- Resist: Hammer, Projectile
- The remains of prisoners left rotting in jail.
- Their malice never died, so they became one-eyed
monsters.
- They shoot their old shackles like bullets.
- Details:
Pages: 179-180
Original Title:
- Fated Hell Prisoner
Original Codes:
- Shadow x4, Fate x4
- Attribute, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Located:
- Hidden Meia 8
- Hidden Meia 15
------------
Vampire Lady
------------
- Description:
- Weakness: Projectile
- Resist: Sword, Hammer
- Creatures that live off human blood.
- They usually lurk in shadows of night, but the chaos
of war has made them show up more often.
- Details:
Pages: 181-182
Original Title:
- Light Vampire Lady
Original Codes:
- Light x4, Fame x3
- Attribute, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Depths of the Ice Cavern 8
- Relneia Marsh 12
-------
Strigoi
-------
- Description:
- Weakness: Projectile
- Resist: Sword, Hammer
- Vampire rank is determined by strength, and Strigoi
are the highest-ranking kind.
- It enjoys soaking its body in the blood of its prey.
- Details:
Pages: 183-184
Original Title:
- Bird-loving Strigoi
Original Codes:
- Wisdom x3, Bird x4
- Concept, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Relneia Marsh 8
- Relneia Marsh 11
--------
Skeleton
--------
- Description:
- Weakness: Hammer
- Resist: Projectile
- A soldier's bones brought to life by a curse.
- It has no memories or soul, but can still use skills
learned during its life.
- Details:
Pages: 185-186
Original Title:
-
Original Codes:
- Freedom x2, Ill x4
- Concept, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Tornaq Ice Cavern 5
- Tornaq Ice Cavern 9
- Depths of the Ice Cavern 3
- Depths of the Ice Cavern 5
- Site of Cyril 22
---------
Bone Lord
---------
- Description:
- Weakness: Hammer
- Resist: Projectile
- A student of the sword school who feared death willingly
used a curse to live on as an undead.
- It still holds memories of living, but its soul is twisted.
- It will attack with its sword skills on any living creature.
- Silver and black skeleton
- Uses quick swipes and Hurricane Spin
- Details:
Pages: 187-188
Original Title:
- Silver Bone Lord
Original Codes:
- Silver x4, Fate x3
- Material, Concept
Mental Map Upgrade Gains:
- None
- Extra Info:
- Location: Escape Route 4
- Appear here in Chapter 11+
- Northern Battlefield
- Future Vision:
Northern Seal Down, Monster Raid!
-------------
Element Skull
-------------
- Description:
- Weakness: Hammer
- An evil soul that possessed a giant's skull.
- It's not certain if giants even exist, and may
just be a bone from an animal.
- Details:
Pages: 189-190
Original Title:
-
Original Codes:
- Fish x3, Ill x3, Fate x3
- Animal, Concept, Concept
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Witch's Hidden Room 6
- Kalcazoth Cave 4
- Kalcazoth Cave 12
- Deep Forest 2
- Deep Forest 5
-----------
Evil Spirit
-----------
- Description:
- Weakness: Hammer
- Born from the cursed skull who did much wrong in his life.
- They say, the greater the sins, the larger the skull.
- Details:
Pages: 191-192
Original Title:
-
Original Codes:
- Fish x4, Shadow x4
- Animal, Attribute
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Site of Cyril 6
- Site of Cyril 10
- Site of Cyril 18
- Site of Cyril 21
- Western Desert 2
- western Desert 8
- Western Desert 11
Related Quiz Question:
- Which monster looks like a skull?
- Evil Spirit
----------
Demon Head
----------
- Description:
- Weakness: Hammer
- Resist: Bomb
- When an undead demon dies, its soul continues on in
its skull.
- Its senses are already lost, so it aimlessly attacks
prey.
- Details:
Pages: 193-194
Original Title:
-
Original Codes:
-
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Hunter's Trail 9
- Eastern Desert 2
- Eastern Desert 3
- Eastern Desert 5
----
Ular
----
- Description:
- Weakness: Hammer
- Resist: Bomb
- A demon as described in folklore from the far East.
- A hero was decapitated and came back as a floating head.
- Its charisma was so strong in life, it's thought to be a
very powerful demon.
- Details:
Pages: 195-196
Original Title:
- Gold Ular
Original Codes:
- Gold x3, Fish x1
- Material, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Great Spear of Mastema 6
- Depths of the Ice Cavern 17
- Relneia Marsh 6
-----------
Shadow Claw
-----------
- Description:
- Weakness: None
- A member of the secret Kaleilan assassin squad.
- They once worked under the kingdom, but eventually
revolted, and were wiped out.
- Now the members live on as undead monsters.
- Its razor-sharp talons rip its prey to shreds, and
it enjoys hearing the screams of its victims.
- Details:
Pages: 197-198
Original Title:
-
Original Codes:
- Ice x4, Dog x4
- Attribute, Animal
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
- Tornaq Ice Cavern 7
- Tornaq Ice Cavern 19
-------------
Kaleila Rebel
-------------
- Description:
- Weakness: None
- Decendants of those who rebelled against Kaliela
300 years ago.
- They transformed into monsters in the dungeons,
biding their time to exact their revenge.
- Their grudge repels attacks, but Freedom might
be enough to free their souls.
- HP: 2530 (original)
- Details:
Pages: 199-200
Original Title:
- Locked: Invincible Kaleila Rebel
- Unlocked: Dog-loving Kaleila Rebel
- Freedom: Free Kaleila Rebel
Original Codes:
- Gold x2, Dog x3, Invincible x1
- Material, Animal, Other/locked
- Unlock Invincibility code with Free title (6+ Freedom)
Mental Map Upgrade Gains:
- Silver x1/2nd upgrade/4x4
- Alloy Kaleila Rebel
- Extra Info:
Location:
- Escape Route 5
- Appear here in Chapter 11+
- Invincibility code
- Unlock with Free (6+ Freedom)
- Hidden Meia 13
- Northern Battlefield
- Future Vision:
Northern Seal Down, Monster Raid!
_____
Demon
_____
--------
Evil Eye
--------
- Description:
- Weakness: Projectile
- Resist: All but projectile
- A giant demon eyeball.
- Live mostly in ruins and old buildings.
- Will attack any trespassers on sight.
- The beam released from its eye is strong
enough to burn steel.
- Details:
Pages: 201-202
Original Title:
-
Original Codes:
- Iron x3, Lightning x4
- Material, Attribute
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
Location:
-
------------
Plasma Gazer
------------
- Description:
- Weakness: Projectile
- Resist: All but projectile
- An ancient monster said to be made for battle by whoever
created the world.
- Its plasma-encased body keeps any attacks from coming near.
- Only 6 Shadow or deeper "Shady" can be enough to expose it.
- HP: 4960 (original)
- Details:
Pages: 203-204
Original Title:
- Locked: Invincible Plasma Gazer
- Unlocked: Lightning Plasma Gazer
Original Codes:
- Lightning x4, Gold x4, Wisdom x2, Invincibility x1
- Attribute, Material, Concept, Other/locked
- Unlock Invincibility with Shady title (6+ Shadow)
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
-
----------
Arch Demon
----------
- Description:
- Weakness: None
- A powerful magic demon.
- Only half of its body made it through the magic circle.
- Drudging up a magic orb from the ground, it can wipe out
its opponents in a single blow.
- Details:
Pages: 205-206
Original Title:
-
Original Codes:
- Wealth x3, Silver x5, Gold x3
- Concept, Material, Material
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
-
----------
Sargatanas
----------
- Description:
- Weakness: None
- Resist: All but projectile
- Powerful demons from another dimension.
- Are very arrogant and think of themselves as high-class.
- Darkness grants them their invincible aura.
- "Flare" made of 6 Light may dispel their aura.
- HP: 5340 (original)
- Details:
Pages: 207-208
Original Title:
- Locked: Invincible Sargatanas
- Unlocked: Wishful Sargatanas
- 8 Light: Flashing Sargatanas
Original Codes:
- Hope x4, Bird x6, Invincibility x1
- Hope x4, Eagle x6, Invincibility x1
- Concept, Animal, Other/locked
- Unlock Invincibiltiy with Flare title (6+ Light)
- Flare/Flash/Flashing
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
- Location: Dungeon 3 (Frannelle Castle)/Chapter 11
____
Boss
____
------
Moloch
------
- Description:
- Weakness: None
- Mage Moloch
- A Waisen Imperial Knight.
- At the Prime Minister Werman's order, he joined General
Heath's reconnaisance troops in search of the Book of
Prophecy somewhere in the Kaleilan Kingdom.
- A horrid bull-headed monster hides beneath his armor,
which he reveals only when in battle.
- More magic warriors like him appear to exist.
- Details:
Pages: 209-210
Original Title:
- Insane Moloch
Original Codes:
- Ill x3, Hope x3, Shadow x1
- Concept, Concept, Attribute
- Insanity x7
Mental Map Upgrade Gains:
- Wisdom x1/2nd upgrade/4x4
- Extra Info:
-
------
Orobas
------
- Description:
- Weakness: None
- Mage Orobas
- A Waisen Imperial Knight.
- At the Prime Minister Werman's command, he too joined
General Heath's reconnaissance troop along with Moloch.
- Sneaking into Rhoan in search of the Book of Prophecy,
he was found and forced to hide atop the castle gate.
- He is a horse-headed beast with a deadly scythe.
- More magic warriors like him appear to exist.
- Details:
Pages: 211-212
Original Title:
- Insane Orobas
Original Codes:
- Shadow x1, Ill x2, Hope x2
- Attribute, Concept, Concept
- Insanity x5
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
- Boss found at Road to Castle
- Cutscene when enter
- Not too hard of a boss to beat
- Regular Orobas enemies found at Wargliss Fortress 4
- This is not the boss battle Orobas that you fight at
the Castle Gates ... but it is related :)
------
Nussie
------
- Description:
- Weakness: None
- Lake Ruler Nussie
- An ancient creature in Lake Avernus.
- Said to be only legend, he's mastered many powers
over the years.
- He once lived in peace with his wife Nancy, but she
went missing during the war between humans and giants.
- Oh, Nancy ... To this day, Nussie continues searching
for his beloved.
- Details:
Pages: 213-214
Original Title:
- Forfeited Nussie
Original Codes:
- Shadow x2, Fame x2, Wealth x2, Gold x2
- Attribute, Concept, Concept, Material
- Forteit x8
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
- Located in Underground Lake Avernus 3 (ULA 3)
- The small animal it is protecting is likely
its offspring
- ULA 3: (related Future Visions/news flashes)
- Mystery Shadow in Lake!
- Memory Map (MP increase)
- Mystery Shadow in Lake, Updated!
- Mental Map increased to 4x3 (no tablet)
- Mystery Shadow in Lake, Report 3
- HP increaser (gold metalize tablet)
Mystery Shadow in Lake!
– Triggered chapter 2
- Description: Giant creature seen in underground lake, details unknown
- Location: Lake Avernus 3 (Kalcazoth Cave – Underground Lake)
- Battle: None
- Get: MP increase to character
- Extra Info: See Nussie - who is mildly distressed
- If you have been leveling up the pages in the book then you will
be ready to do this at the same time you are going through
Kalcazoth Cave
Mystery Shadow in Lake, Update!
– Req: 1st visit to Nussie/triggered chapter 2
- Description: Giant creature seen in lake again, details still unknown
- Location: Lake Avernus 3
- Battle: None
- Get: Memory Map – increase to 4X3 area
- Extra Info: 2nd visit to Nussie – more distressed
Mystery Shadow in Lake, Report 3
– Req: 2nd visit to Nussie/triggered chapter 3
- Description: Giant creature seen in lake yet again,
details still unknown
- Location: Lake Avernus 3
- Battle: Nussie
- Get: HP increaser (Gold Tablet) & Fatal Battle Sword (Metalize Tablet)
- Extra Info: 3rd visit to Nussie - Nussie is highly distressed and now
you must battle – Nussie was protecting a red creature and thought you
were there to disturb it
- Nussie (Boss Battle/HP 5670)
- See the Mystery Shadow in Lake, Report 3 (Future Vision)
- Go to ULA 3
- Battle with Nussie
- Solution: Equip Mantis Blade (or other good weapon) on both
hands, wait for Nussie to swipe with neck, run under neck
just slightly off to either side, slash alternately with
both hands, repeat several times avoiding neck swipes and
purple tracking balls - recieve Fatal Battle Sword and
HP increaser
-------
Chimera
-------
- Description:
- Weakness: Hammer
- Resist: Bomb, Projectile
- Mutated Chimera
- A monstrosity with the heads of a lion, snake, and goat.
- He came to the forest after descending from the North,
where he wreaks havoc.
- His arrival may have triggered the uprising of other monsters.
- They say someone turned once regular creatures into his monster.
- Get too close and you'll incur the goat's magic.
- Only the lion's rush offers an opening, and an attack may be
enough to knock it off its balance.
- Many species of Chimera exist, so you may run into more than
just one.
- Details:
Pages: 215-216
Original Title:
- Disastrous Chimera
Original Codes:
- Fire x1, Lightning x1, Snake x1, Shadow x1, Fate x2
- Attribute, Attribute, Animal, Concept, Concept
- Disaster x6
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
- Located at Eastern Big Tree
- Battle: Mutated Chimera (Boss Battle)
- Scan: HP increaser (metalize tablet)
- Main Goal: Beat Mutated Chimera
- Adtl Goal: Don't get hit
- Adtl Goal: Don't die
- Boss HP: 2000/no codes
- Medal: Only if you practiced hard
- Time: 10:00
- Times Damage Bonus: 1000
- Item for Gold Score: You live, in fame
- Scan: HP/MP increaser (gold metalize tablet)
- Exits: Deep Forest 5/left, Beast's Lair/up,
- Solution: Scan Mutated Chimera, take off codes, put on Ill codes
- Avoid the long scorpion tail
- And the ground purple spells
- And the tracking fire balls
- And the jump and squish your head,
- Slash like there's no tommorow!
- Extra Info:
- Related Beast's Lair (Western Big Tree)
- A lovely and grand den under a giant tree where fairies came
to dance and a rare flower grows. Recently a horrid Mutated
Chimera wallowed out the den bigger and made it home. Now
along with the rare flower you will find human bones.
- Chimera's 3 heads: Goat, Lion, Dragon
____
Related Quiz Question:
- Chimera has three head, what is its middle head?
- Lion
--------
Amorphes
--------
- Description:
- Weakness: Bomb
- Sword Demon Amorphes
- A giant demonic beast that wields a creepy sword.
- He was sealed beneath the fortress by ice magic.
- Long ago, he brandished his sword for Kullervo.
- His soul residues in the sword, and as long as he
holds it, no attack can get him.
- Knock it free with a bomb, and his soul will scatter,
making him weak until he recovers.
- Details:
Pages: 217-218
Original Title:
- Shady Amorphes
Original Codes:
- Shadow x6, Ice x1, Snake x1, Fame x1
- Concept, Attribute, Animal, Concept
- Shadow x6
Mental Map Upgrade Gains:
- Wisdom x1/2nd upgrade/4x4
- Extra Info:
- End of Chapter 3:
- Amorphes is the Boss you need to beat to unseal
Ice Spirit Neaki in Sealed Domain (Tornaq Ice Cavern)
- This is Amorphes 1st boss battle
- See below for fighting process
- Gain Ice Wings, Dainslef, HP increaser
- Sword Demon Amorphes (Boss Battle/HP 3060)
- Use Small Key (with 2 ice codes on it) to unlock TIC 15 door
- Main Goal: Beat Amorphes ... without dying
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 10:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 1000
- Item for Gold Score: None
- Scan Items: Dainslef (metalize tablet), Ice wings (green metalize
tablet), HP/MP increaser (gold metalize tablet)
- Cutscene: Free Neaki but she says it is too early and you have
released Sword Demon Amorphes - Boss Battle
- Cutscene: See Kullvero and Prince Valdo - Kullervo is bringing about
the early destruction of the world!
- Exits: TIC 15/down
- Solution: Use a bomb (charge, drop, wait for him to walk over it,
explode it), his sword drops, attack the sword, he goes
little, attack him with Hurricane Spin - if he gets big
again then do the same thing until you beat him.
- Postgame Future Vision: Sword Demon Returns!
- Ok, so like before:
- Timer going: 10 minutes total
- Stabs sword into ground, white energy shield
comes up
- He will be invincible when he has his sword
- He flys up and swoops at you
- He flys up and tried to air pound you into ground
- He sends small purple tracking sparkles at you
- So lay a bomb, detonate it under him
- He will drop his sword
- Attack his sword
- He will be small running around, lol
- Attack him with Hurricane Spin to go
as fast as he is running around and
beat him
- You only have to beat him once and not
reattack him several times like the 1st
time you battled him when getting Neaki
for the first time
- Time: 10 minutes
- Times Damaged Bonus: 1000
- Done, Beat Amorphes (2nd time)
- Gain Thick Dainslef (Broadsword)
- Amorphes has related info under the Dainslef (Broadsword)
description:
- Long, long ago ... far before Kaleila ever was, there
was a huge empire on the earth.
- It's people revered the holy "Messiah" and ruled the
world alongside monsters.
- 4 opposing kingdoms stood in 4 directions.
- The Eastern kingdom fell from a traitor named Amorphes
who then received the Dainslef sword from the empire.
- The Dainslef devours souls, and after devouring its
user Amorphes' soul, it turned him into a fearsome
monster.
Related Future Vision:
Sword Demon Returns!
- Description: The Sword Demon resurrected in Ice Cavern! Details Unknown!
- Location: Sealed Domain
- Battle: Amorphes (2nd time)
- Get: Thick Dainslef (metalize tablet/Broadsword)
- Extra Info: Beat Amorphes for the second time,
Ur will comment that he is a fallen commander
- Future Vision
- Sword Demon resurrected in Ice Cavern! Details Unknown!
- In Other/History
- Sword Demon Returns!
- Place: Sealed Domain
- The Sword Demon resurrected in Ice Cavern!
Details Unknown!
- Walk into Sealed Domain (Tornaq Ice Caverns/Boss Room)
- Or, warp in, lol
- Whoa! Well, hello Amorphes.
- Ur is out of the Book and tiny in front of me between me
and Amorphes
- Amorphes: Goldie! I've been waiting for you!
- Ur: ...
- Amorphes: I am the immortal demon Amorphes! I shall exact
my master's revenge!
- Yep, there's always a few left over, lol
- Amorphes: Prepare yourself, Goldie!!
- Beat Amorphes (2nd time)
- Ur: He was once a brilliant commander!
[Now look] Looks how far he's fallen.
- Metalize appears (regular/blue)
- Thick Dainslef/Broadsword
Related Quiz Question:
- Which is not one of the four dragons who sealed the Spirits?
- Amorphes
------
Torsol
------
- Description:
- Guardian Torsol
- Weakness: Projectile
- Resist: All but projectile
- A stone monster created by ancient means that
guards ruins.
- He splits into several bodies, and the energy
core within him can unleash lasers and energy
balls.
- Breaking his core momentarily yields him useless,
allowing you to push him like you would any regular
stone block.
- Details:
Pages: 219-220
Original Title:
- Strong Torsol
Original Codes:
- Ice x1, Iron x3, Bug x1
- Attribute, Material, Animal
- Sturdy x6
Mental Map Upgrade Gains:
- Fate x1/2nd upgrade/4x4
- Extra Info:
End of Chapter 4:
- Yay! Get Ur! Whoops! He was guarding an ultimate weapon which
now triggered an alarm and ... your next boss battle!
- Guardian's Domain (Site of Cyril) - Torsol (Boss Battle)
- Guardian Torsol (Boss Battle)
- When Boss Beaten – Displays:
- Time Score: Need 3000+ to beat (gold score)
- Time: 10:00
- Times Damaged Bonus: 500
- Times Fell (if any)
- Solution: Open Boss Door with small key and at least 2 lightning
codes, Equip Throwing Star (Hidden or regular), scan boss and take
off codes (can put on ill code), hit boss with throwing star until
he turns from red to black/dark, push him over the upper middle
edge, repeat this 3 times to beat the boss – if he turns red while
pushing then stop and hit him until he turns dark again and then
start pushing again - faster time is better than less hits
- You can come back later and re-do this room if you did not get
a gold score the first time before you were whisked away
Related Big Key Info:
- There is a Big Key door in the Training Hall main room that leads
to UTHS 11 & 12. To get the Big Key you will have to beat the boss
of the Site of Cyril dungeon (Torsol) in Samiad and meet Witch Ellie
in the Witch's Desert Palace Prison. (When exit Guardian's Domain
then you will get a cutscene where you are thrown into Prison)
Prison (Desert Witch's Palace):
- Can enter prison after beating Torsol (boss of Site of Cyril Dungeon)
- All four textbox locations can be accessed from inside the prison
(Thrown into prison/later access from Prison Escape Route side)
- Only two textboxs (bars/door) can be accessed from the palace side
- Witch Ellie will replenish HP & MP you if you talk to her
(available during time in Prison before you unlock Big Key door)
- Make and drink Potion to cure yourself from curse
- After beat boss (Torsol/Guardian's Domain):
- Get: Cutscenes, Get Ur! (Mwhahaha, total heart flutter), New World
3rd Question/People/2 codes, Guardian shield metalize tablet, gold
HP increaser tablet
- Prison: Exit Boss Room (almost) - Cutscene, Bottle, Potion metalize
tablet, Stormlit flower (scan through bars) – Yes, make potion and
drink it – Cutscene, scan Big Key (put on at least 2 lightning codes)
and use door to get out, Cutscene (receive Shaman’s Pendant before
leaving)
Related Quiz Question:
- What is the guardian that protects the Site of Cyril?
- Torsol
-----
Tuoni
-----
- Description:
- Spirit-User Tuoni
- Weakness: None
- Resist: All
- A ghost within the body of a dead Chimera.
- It absorbed the Chimera's powers and wields its
own cursed power.
- It once served Kullervo, and survived by changing
host bodies.
- It's vulnerable to fist attacks, however, and once
felled should not rise again.
NOTE:
- This Bosses monster page may only show up while you are in
battle with it and disappear at all other times.
- To access its page you must go to Beast's Cemetery. Start
the boss battle, kill the heads, and scan the main monster
body in the brief time it allows it (heads can't be scanned).
Then tap on the bottom to stop time and then you can access
the codes and see the description.
- If you give up in the boss battle you will not stay in
Beast's Cemetery but will be ported back to the last place
that you were before the Beast's Cemetery.
- Details:
Pages: 221-222
- Page only shows in Book when fighting him
and then it disappears
Original Title:
- Demonic Tuoni
- On-screen: Spirit-User Tuoni
Original Codes:
- Shadow x2, Fate x2, Snake x2, Dog x2
- Attribute, Concept, Animal
- Demon x 6, Dog x2
Mental Map Upgrade Gains:
- None/2nd upgrade/4x4
- Extra Info:
- Mutated Chimera is back and in an advanced form. It is
also possessed by an evil spirit that remembers you!
- Beat boss with a gold score and get Aegis (shield)
- Tuoni (Boss Battle)
- Main Goal: Beat Tuoni to get Aegis
- Boss HP: 3280
- Time: 10:00
- Times Damage Bonus: 1000
- Scan: Aegis (green metalize tablet/Req: Gold Score/slider)
Tuoni (Boss Battle) - Commentary:
- I went up and, Yeah ... This one says "Beast's Cemetery" and
there's a really bad looking boss dude!
- Tuoni: Nnnngh! I can sense it! This body remembers you.
- Uh oh! I think this is advanced Mutated Chimera! The boss looks
like it has a lion body, with a spider eye/jaws long neck, a
long snout skull head with furry hair top and cat ears, a
scorpion tail, and very long arms with very long claw fingers.
The boss also has a goat head and snake skull for back ups.
- Tuoni: You're the little brat that killed the Chimera!
Gwa ha ha ha! I am Spirit-User Tuoni! So this is where
you've been hiding, Goldie. My master finds you a bother.
You die here!
- Spirit-User Tuoni
- Use your Plana well ...
- Goat head does purple ghost-rising ground spells
- Skull Dragon/snake head spits purple balls
- Main boss goes invisible (shadow on ground)
- kill the 2 floating back up heads (kill first)
- Get them in a 2-for-1 shot when they are beaming in
- then watch out for ground shadows when main is invisible
- then attack main when appear (attack after swipe)
- rinse and repeat till dead
- Can't Judgment Link
- Heal Pot is down one map (Hunter's Trail 5)
- You can fill up before you enter but you can't leave
the map when fight starts until you beat the boss
- You also can't leave once you enter until you beat the boss
- Times Damage Bonus: 1000
-------
Perkele
-------
- Description:
- Lightning Dragon Perkele
- Weakness: Projectile
- Resist: All but projectile
- Lightning Dragon Perkele
- One of the 4 dragons Kullervo created.
- Sealed Ur and stole his power to create a disaster.
- An arrogant creature who looks down on all other beings.
- Looks like a fish as it swims in water, and fire lightning
bolts.
- Beware its deadly rush attack, but it's weak to bombs during
that time.
- Details:
Pages: 223-224
Original Title:
- Thunder Perkele
Original Codes:
- Lightning x6, Fish x2
- Attribute, Animal
- Lightning x6
Mental Map Upgrade Gains:
- Fish x2/2nd upgrade/4x4
- Extra Info:
End of Chapter 7:
- Beat this dragon to get back Ur
- Paradise at Cloud's End (Great Spear of Mastema/Great Spire)
- Gain missing Book pages, Demon Wings, New World Question 5
- Lightning Dragon Perkele (Boss Battle)
- Boss HP: 6320 (with original codes)/6000 (no codes)
- Time Score: Need 3000+ to beat (for gold score)
- Time: 10:00
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: HP increaser (gold metalize tablet),
Demon Wings (green metalize tablet)
- Spirit Restored: Ur!!! (And he's human size ;D )
- Pages Restored: Great Spear of Mastema 1-21, Paradise at Cloud's
End, Wargliss Fortress 1-7, Northern Battlefield,
Waisen Empire Camp, Tornaq Ice Cavern 1-19,
Sealed Domain
- Exits: GSM 21/down
- Solution: Equip any Projectile weapon (to throw far/across), it is
possible to have Shadow Fang your first time through at this point,
so equip it or any other projectile weapon you wish, You will be
standing on a circular platform surrounded by water, Perkele will
swim around you shooting lightning balls (hit with projectile to
stop action), then Perkele will prop up on the edge anywhere on the
circular platform and call down lightning bolts on you (hit with
projectile to stop action), then Perkele will scurry across the
circular platform to try to crush you (avoid or hit), when you
have damaged Perkele enough then you win, or if Perkele damages
you enough you lose, lol. Not dying means you win but it takes
more effort to win a gold score :)
---------
Malcahatu
---------
- Description:
- Ice Dragon Malcahatu
- Weakness: Hammer
- Resist: All but hammer
- Ice Dragon Malcahatu
- One of the 4 dragons Kullervo created.
- Sealed Neaki and stole her power to create a disaster.
- Pure cruelty and heartlessness.
- A dragon made of ice whose body is razor-sharp.
- It flies in the air before diving in on its prey.
- When it lands, it blasts a snow storm from its mouth
and mows down its prey with guillotine wings.
- Details:
Pages: 225-226
Original Title:
-
Original Codes:
-
Mental Map Upgrade Gains:
- Bird x1/2nd upgrade/4x4
- Extra Info:
- Beat Malcahatu to get back Neaki
- Absolute Zero (Depths of the Ice Cavern)
- Gain missing Book pages, Treasured Kusanagi (Sword),
HP increaser, New World Question 6
- Ice Dragon Malcahatu (Boss Battle)
- Boss HP: 8310 (with original codes)/8000 (no codes)
- Time Score: Need 3000+ to beat (for gold score)
- Time: 10:00 minutes
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: Treasured Kusanagi, Gold HP increaser
- Spirit Restored: Ice Spirit Neaki
- Pages Restored: Sunny Hill, Three-Way Ruins Road,
Grana Plains 1-14, Granatum Forest 1-14, Kalcazoth
Caves 1-14, Sun Shelf, Elevation, Rudrud's House,
Deep Forest 1-5, Western Big Tree, Beast's Lair,
Granatum Plateau, Light Falls, Bridge, Underground
Lake Avernus 1-4, Western Desert 1-21
- Exits: DOIC 9/down
- Solution: Get on your best helmet, best weapons, and muster your
courage! Malcahatu will dive at you and swoop hit you, watch your
map and roll out of the way in a circular move, you can try to hit
him after you dodge but the best way is to wait until he/she settles
down on the platform, watch out for the ice breath and the wing
swipes, Hurricane Spin with two weapons which hits multiple times
and allows you to turn as the dragon turns, keep repeating until
dragon is defeated, I didn't find projectiles effective because
the dive is fast. That is one cool dragon!
------------
Antelobibnen
------------
- Description:
- Forest Dragon Antelobibnen
- Weakness: None
- Resist: All but Sword
- Forest Dragon Antelobibnen
- One of the 4 dragons Kullervo created.
- Sealed Mieli and stole her power to create a disaster.
- An incarnation of decay.
- Its body is like a rotting log and is teeming with bugs
and grass all over.
- It hides and emerges from the bog, extending its feelers,
and shoots branches from its mouth.
- Details:
Pages: 227-228
Original Title:
- Leafy Antelobibnen
Original Codes:
- Forest x6, Ill x1
- Attribute, Concept
- Woodland x6
Mental Map Upgrade Gains:
- Ill x1/2nd upgrade/4x4
- Extra Info:
- Beat Antelobibnen to get back Mieli
- Eddy of Decay (Relneia Marshes)
- Gain missing Book pages, Toxic Mantis Blade,
New World Question 7
Place: Eddy of Decay
Time: End of Chapter 9
Subject: Forest Dragon Antelobibnen Boss Battle
- Walk into Eddy of Decay
- A big ol' ugly forest dragon rises from the muck
- You are standing in front of it very small with
spirits Ur and Neaki even smaller beside you on
each side
- Ur: It's sealing the forest power. Be careful!
- Forest Dragon Antelobibnen
- Ah, I just realized in all the emotion of the past
little while that I forgot to adjust my gear ...
- No time like the present, lol
- Defeated with Hurricane Spin, tree roots come up
and swipe and stab you from under
- 1000 Damage Bonus
- 10:00 minutes
- Forest Dragon Antelobibnen (Boss Battle)
- Boss HP: 12200 (with original codes)/ (no codes)
- Time Score: Need 3000+ to beat (for gold score)
- Time: 10:00 minutes
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: HP increaser, Toxic Katana Mantis Blade
- Spirit Restored: Forest Spirit Mieli
- Pages Restored: Desert Town, Desert Witch's Palace, Prison,
Nomad's Tent (Left), Nomad's Tent (Right), Prison Escape
Route, Central Desert 1-15, Site of Cyril 1-25, Guardian's
Domain, (I think already had Eastern Desert 1-18), Mt. Elious
- Exits: RM 5/down
- Solution: This one is fairly easy if you use Hurricane Spin.
The swamp Forest Dragon will swipe at you with its roots from
up top and try to spike you with its roots from below the muck.
Avoid the roots and swipes. Hurricane Spin the center tree
trunk of the dragon.
Related Quiz Question:
- Of the four dragons, which one is found at the swamp?
- Antelobiben
------
Untamo
------
- Description:
- Fire Dragon Untamo
- Weakness: Bomb
- Resist: All but bomb
- One of the 4 dragons Kullervo created.
- Sealed Rempo and stole his power to create a disaster.
- Anger drives this wild dragon.
- Searing hot lava fills its body, sometimes over-flowing
from its mouth.
- Scales as hard as rocks protect its body from any outside
attacks.
- Its explosive attacks are strong but cause it to lose its
balance easily.
- That's when Untamo open its mouth very wide!
- Details:
Pages: 229-230
Original Title:
- Flaming Untamo
Original Codes:
- Fire x6
- Attribute
- Hell Fire x6
Mental Map Upgrade Gains:
- Stone x1/2nd upgrade/4x4
- Extra Info:
- Beat Untamo to get back Rempo
- Melting Pot (Mt. Elious)
- Gain HP increaser, New World Question 8/Sound Effects
- Fire Dragon Untamo (Boss Battle)
- Boss HP: 6950 (with original codes)/6500 (no codes)
- Time Score: Need 3000+ to beat (for gold score)
- Time: 10:00
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: HP increaser (gold metalize tablet)
- Spirit Restored: Fire Spirit Rempo
- Pages Restored: None
- Exits: ME 9/down
- Solution:
- Remove Fire codes and Stone code, put on Ill code
- Jowl fills with hot lava and expands and then it flows
out onto the ground all around him. You can't stand in
or touch the lava without getting seriously hurt.
- Use Bomb weapons on him, stronger the better
- Charge up the bomb, set it under him or lead him onto
it, then detonate it
- Avoid his volcano bursts of flaming rocks, and his
charges, don't get hit, patience wins the day
Related Dialog:
- Fire Dragon Untamo (Boss Battle)
- Walk into Melting Pot (Boss Battle Room)
- See huge molten lava slug type of fire dragon, it has bat-type
wings, large tusks, and a volcano on its back, all three
spirits are out with you
- Mieli: What's that? It's sorta cute!
- Ur: That's the Fire Dragon Untamo. He's very strong. Watch
yourself!
- Fire Dragon Untamo
- lol, Game over!
- Ok, upgrading weapons!
- Upgraded to Exploding Spirit Bomb and Mjollnir hammer
- Whoa, hammer is way too big. I know that's the going
style (for weapons to be bigger than you) but I think
its overkill and not realistic, but oh well.
- Hammer doesn't work very well anyway, ditched it, used
bomb, that worked well
- Starting again, do not stand in his lava flow or try to
get him at that point
- HP: 6950 with original Fire codes and Stone code
- Remove Fire codes and Stone code, put on Ill code
- Jowl fills with hot lava and expands and then it flows
out onto the ground all around him. You can't stand in
or touch the lava without getting seriously hurt.
- Use Bomb weapons on him, stronger the better
- Charge up the bomb, set it under him or lead him onto
it, then detonate it
- Avoid his volcano bursts of flaming rocks, and his
charges, don't get hit, patience wins the day
- 1000 Damage Bonus Points, Gold Score (took a few tries, lol)
- Tested: Bomb was easiest weapon to use, got all 4 pictures
Related Melting Pot Sidequest:
- Near peak of Mt.Elious.
- Close to the crater, an unnatural heat envelopes you.
- Few come near, and the legendary fire dragon Untamo
keeps this place as its stronghold.
- The Fire Dragon and The Sword
- Post-game
- Prince Valdo now stays in the Audience Chamber
- Raise his points if needed and talk to him
- He will talk of Kullervo's memories
- He will tell you of a sword in Fire
Dragon Untamo's place
- Go to Fire Untamo's location
- Scan the blue metalize tablet there
- Get Laevateinn Sword
- You may actually get Demise Laevateinn
before you get Laevateinn depending on
when you trigger the Future Vision/Abaddon Cry
Related Quiz Question:
- What's the name of the place near the peak of Mt. Elious
where Untamo is?
- Melting Pot
Check your Mystic Jewels Amount:
- Yeah, whoops! Make sure your jewel storage is not 9999
before you beat the Mt. Elious Dungeon/Untamo. A cutscene
will play directly upon leaving Untamo's Melting Pot room.
The Castle will get destroyed and you won't be able to
play the Zeno-9 Card Mini-game to reduce your jewel
storage amount. The maid is inaccessible inside the
castle ... unless she got crushed ... hopefully not, lol
- This means that you will have to do the entire Escape
Routes, Dungeon (Frannelle Castle/underneath), and
Hidden Meia Dungeon without filling up or topping off
your jewel storage. So reduce it by at least 2500 to
be safe before you beat Untamo.
- You don't want to miss getting the jewel+ bonus points
just because your jewel storage is full!
--------
Kullervo
--------
- Description:
- Fatal Kullervo
- Weakness: None
- Resist: Bomb
- The previously Chosen One who created this world.
- He first ruled this world until Man revolted against him.
- Man fought his monsters, and he was sealed by a giant
spear in the chest.
- His soul survived and possessed human after human,
bringing evil into the world.
- The Book of Prophecy came to give birth to a new world,
when this one fell into corruption.
- All that has happened was done to get hold of the Book again.
- All to create a truly ideal world this time.
- Details:
Pages: 231-232
Original Title:
- Fatal Kullervo
Original Codes:
- Shadow x2, Fire x2, Justice x2, Hope x2, Ill x1, Fate x1
- Fatality x8, Complex x2
- Attribute, Concept
- Note: Fate x1 is in bottom of 4x4
Mental Map Upgrade Gains:
- Fate x1/2nd upgrade/4x4
- Extra Info:
- This is a 3 Boss Battle (Werman/Valdo/Kullervo) that
is all related to beating Kullervo
- Eternal Abyss (Hidden Meia)
- Ends main game and credits will roll --- BUT it is not
the end of the game by far. You still have the Postgame
section and then endless game play.
- First time you beat Kullervo: No score counts not even
if it would have been a gold score. So beat at any score
to beat Kullervo the first time. Get: Genesis (Sword)
- Second time you beat Kullervo: Has to be a gold score.
Get: Creation Genesis (Sword)
- Beating Kullervo unlocks several things:
- Credits roll and onto the Postgame
- Werman is now in Dungeon 5 (interact with him)
- Re-fight Kullervo for Gold Score/Creation Genesis
- Valdo is now Valdo and not Kullervo ....lol, I think
... but there is still those evil eyes ...
- There is a lot to do in the Postgame
Fatal Kullervo (Boss Battle)
- Boss HP: 13,540 (with original codes)
- Time Score: Need 3000+ to beat (for gold score)
- Time: 1st time beat: No time limit
- Time: 2nd time+ beat: 10:00 minutes (Beat in about 1 min = Gold)
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: 1st time beat: Genesis (sword)
- Scan Items: 2nd time beat with Gold Score: Creation Genesis
Related Waiselgand Sword Info:
- Prince Valdo's sword.
- A wicked sword as told in Waisen legends.
- It saps the life energy of its victims, and
can even kill weak creatures that get too close.
- The Empire deemed it so evil, they sealed it ...
but Kullervo unsealed it again.
Related Laevateinn Sword Info:
- The last surviving God during the demise of the
God's era used this sword to destroy the world.
- Could this God have been Kullervo ...?
Related Hidden Meia 16 Info:
- The far back of Hidden Meia.
- Beyond this lies Kullervo's sealed room.
- The Goblin King that worships Kullervo built
a small kingdom and lived here for years.
Related Quiz Question:
- What demon lord did you fight against?
- Kullervo
- Also see the Event Theater cutscenes for some
end Kullervo boss cutscenes
Eternal Abyss (Boss Battle/1 of 3)
----------------------------------
- Description:
- This is the first of three Boss Battles
- The far back of Hidden Meia, where the Heavenly Spear
first pieced the earth.
- Long ago, humans revolted against Kullervo who ruled the land.
- Having been oppressed, man stole the launch site of the spear,
now known as the Site of Cyril, and used it as their final
offense.
- Kullervo was struck and thrust deep into the earth forever.
- Then they sealed that place, thus thwarting any who hoped to
resurrect him.
- Mastema Tower was built to hide the exposed spear.
- Years later, Kaleila was built around the Great Tower, and
the underground area turned into a dungeon.
- Back then, no one knew that Kullervo was sealed in its
deepest quarters.
- Prime Minister Werman (Boss Battle)
- Boss HP: None (because he's a character/not monster)
- Well, at least he is half human ...
- Time: Not timed
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: None
- Exits: Hidden Meia 16/down
- Solution:
Chapter 11
- Imperial Prime Minister Werman
- Ha ha ha ... it's smearage time!
- No timer so no time limit
- Can't scan him to get his HP value, well ... just going to have to
do 'em in, lol
- Hahahaha, where there's a will, there's a way (scanned: HP is none, lol)
forgot not a "full" monster, he's half human and a character so no HP
is showing at present, but I got his codes, I will leave them on to
to fight him. (page 67-68)
(Shadow x4, Hope x4, Fish x2/Wishful title; page value 1900/5000)
- Actions:
- laughs, lifts cane, spell ring under you (white, purple, red)
- Get close to him and he whacks you with his cane
- Stay still and somewhat close and he will run towards you
and try to whack you with his cane
- Ok, let's get him mad and see if it changes
- Same actions but actually hit me while I was still
sword whacking him
- Gets more aggressive and quicker
- Well, that was over quick, lol
- Ooops
- But I got my data, lol
Eternal Abyss (Boss Battle/2 of 3)
----------------------------------
- Description:
- This is the second of three Boss Battles
- The far back of Hidden Meia, where the Heavenly Spear
first pieced the earth.
- Long ago, humans revolted against Kullervo who ruled the land.
- Having been oppressed, man stole the launch site of the spear,
now known as the Site of Cyril, and used it as their final
offense.
- Kullervo was struck and thrust deep into the earth forever.
- Then they sealed that place, thus thwarting any who hoped to
resurrect him.
- Mastema Tower was built to hide the exposed spear.
- Years later, Kaleila was built around the Great Tower, and
the underground area turned into a dungeon.
- Back then, no one knew that Kullervo was sealed in its
deepest quarters.
- Prince Valdo (Boss Battle)
- Boss HP: None (because he's a character/not monster)
- Well, at least he is in a human body
- Kullervo in Valdo's body
- Time: Not timed
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: None
- Exits: Hidden Meia 16/down
- Solution:
Chapter 11
- Prince of Darkness Valdo
- No timer so no time limit
- Whoa! Hurricane Spin at me right off
- This may get hard to document, lol
- Next playthrough he won't stand a chance though, Mwahahaha!
- Actions:
- Hurricane Spin - very accurate
- Runs fast at you and swipes quickly
- Guards with shield if too close
- Nice shield!
- Scanned: Nice picture! (2nd picture)
- leaving codes on to fight
- Page 29-30/Page Value 1850
- Dislikes: Humans, lol
- Whoa! What a biography! Kind of guy you love to hate but
still intriguing ... definitely a split personality. I think
I prefer the peace-loving prince, lol.
- Atoned Prince Valdo
- Fire x4, Stone x3, Hope x1, Freedom x1, Cat x1, Atonement x1
- Boom x7, Complex x2, Atonement x1/locked
- Ok, time to get 'em mad to see if actions change or strengthen
- Ouch! Whoa!
- He has one wicked swipe!
- More aggressive
- Guards with shield more
- Quicker
- Can strike before you get away
- And while you are Hurricane Spinning him
- And while you are striking him
- ... lol
.... smeared! (him ... not me, lol)
Eternal Abyss (Boss Battle/3 of 3)
----------------------------------
- Description:
- This is the third of three Boss Battles
- The far back of Hidden Meia, where the Heavenly Spear
first pieced the earth.
- Long ago, humans revolted against Kullervo who ruled the land.
- Having been oppressed, man stole the launch site of the spear,
now known as the Site of Cyril, and used it as their final
offense.
- Kullervo was struck and thrust deep into the earth forever.
- Then they sealed that place, thus thwarting any who hoped to
resurrect him.
- Mastema Tower was built to hide the exposed spear.
- Years later, Kaleila was built around the Great Tower, and
the underground area turned into a dungeon.
- Back then, no one knew that Kullervo was sealed in its
deepest quarters.
- Creation Genesis is the sword that you started with at
the beginning of the game that turned into the Battle
Sword.
- Fatal Kullervo (Boss Battle)
- Boss HP: over 13,500
- Giant
- This time he has become a monster
- Time: Not timed/1st battle, 10 minutes/2nd battle
- Times Damaged Bonus: 1000
- Times Damaged (if any): subtracts points from time bonus
- Scan Items: Creation Genesis/sword/Req: Gold Score
- Have to fight him once for storyline
- Score won't count (even if gold)
- Have to fight him twice for metalize
- Score will only count if gold
- Then the Creation Genesis tablet will appear
- Exits: Hidden Meia 16/down
- Solution:
Chapter 11
- Now let's get this demon! lol
- Demon Lord Kullervo
- Whoa! Yeah, no lack of power here!
- Actions:
- No timer so no time limit
- You are fighting his upper body
- Rest of his body is below the level
of the platform
- Shoots bright white tracking balls
- Swipes with his arm/fist
- Alternates sides
- OOH! He takes both his fists and slams
them onto the platform, shakes whole
platform and always damages you a lot
- Shoots a big purple beam from his chest
- Straight, non-moving
- Shoots a purple beam from his head
- Sweeps across whole platform bottom
of the platform
- Ok, do I want to make this one mad, lol?
- This is really going to be interesting to try to get
him scanned, lol ... and I haven't saved for a while
- Eat, use Sandy Anwar sword, stay alive!
- Ha! Got him scanned:
- Whoa! HP is 13,540!
- Fatal Kullervo
- Shadow x2, Fire x2, Justice x2, Hope x2, Ill x1, Fate x1
- Fatality x8, Complex x2
- Attribute, Concept
- Note: Fate x1 is in bottom of 4x4
- Mental Map Upgrade Gains:
- Fate x1/2nd upgrade/4x4
- Page 231-232
- Page Value 2225/3000
- Weakness: None
- Resist: Bomb
- I'm dead, lol
- Well, die trying ... lol
- At least I have my info now
- Ok, brain over braun
- Strategy time
- Taking off all codes
- Take off just the Justice code and
it makes his title "Insane" (Insanity), lol
- Put on Ill codes
- Well, lower but not even by 2000
- Maybe I could put on Ice and shatter him, lol
- Maybe I could put on Shadow and use my Holy Excalibur
in each hand ...
- Maybe not brute force, maybe protection ... trying
Aegis and Hidden Shadow Fang (but not if he has
Shadow codes on him, lol)
- Got it!
- Shield is the key
- With Shield up he does no damage to you
no matter how much he tries or how close
you are
- Time it extremely carefully and attack
the second in-between his attacks
- If you get low then eat
- Still takes some time to wear him down
but you can get gold first time through
... if you don't get hit too much, lol
- You can't leave the battle even if you
die until you beat Kullervo with any score
- If you die you start with hardly any MP and
low HP
- Best Method Used:
- Original Codes can be on or off
- Aegis or Lightweight Aegis Shield - one hand
- Holy Excalibur sword - other hand
- Get right up on him, almost in his chest
- Keep your shield up at all times except
- When he shoots the white balls, time it
right to deflect them
- Just barely after he pounds down with both
fists/arms and you see the white flash
- While his head is down then slash
repeatedly (not Hurricane Spin, no time) as
many times as you can with your sword
- You can't see yourself, you're inside his
arms
- You can get a few more slashes in as he stands
back up but don't push it too much, you still
need a second or two for your shield to fully
engage after you press your shield button
- All other times, keep your shield up and let him
do whatever move he wants to on you, it shouldn't
cause any damage if your shield stays up
- That was a cool fight, lol
- This will be a fun one to re-fight, lol
- Added: First time you beat Kullervo with any score,
even if it is gold, it will only count as the storyline
progression and not give you a score on the Eternal Abyss
map. This way you get the Genesis/sword metalize first.
- Then you will need to beat him a second time AND get
a gold score to get the Creation Genesis/sword
- Red metalize tablet/slider